Emulators: Colecovision
Information
Pros
- Excellent compatibility
- Games run at full speed
Cons
- No multi-game version
Links
CoG
CoG is an excellent Colecovision emulator written by TheHiVE. This emulator features superb compatibility, with sound, and configurable controls. The emu also comes with a nice easy-to-use injector. However, as the emulator has no menu system, you have to create one binary per game. Although inconvenient, the up-side of this is that Colecovision games are small, so each binary tends to be under 100k.
TheHiVE has discontinued work on this emulator.
Information
Pros
- Built-in games
- Good compatibility
Cons
- Hardware-based collision detection not working
Links
ColecoTech
This emulator was released on Emulatronia on April 10, 2003. The text is all in Spanish, and there is no documentation (only a brief political statement about the War in Iraq when the emulator loads). Here's a brief description of the controls (quoted from SecureSky on the GBAemu forums):
L+R+Up: Scroll Down
L+R+Down: Scroll UP
L+R+B: Screen Follows Sprite 1
L+R+A: Stop Following Sprite 1
Select+L: Colour Screen
Select+R: B/W Screen
L+R+another key: every Coleco keypad function
The emulator works pretty well, with sound, and includes the following games built-in: Carnival, Cosmic Adventure, ,Miner 2049er, Mouse Trap, Smurfs Rescue, Zaxxon. Other games can be injected into it; however, judging by the games included, hardware-based collision detection doesn't work yet.
ColEM
This was ported to the GBA, and released as an "unpolished port"—that means it's slow... Still, the emulator runs, and comes packaged with Antarctic Adventure and the source code.