Emulators: Colecovision

Information

Pros

  • Excellent compatibility
  • Games run at full speed

Cons

  • No multi-game version

Links

CoG

CoG is an excellent Colecovision emulator written by TheHiVE. This emulator features superb compatibility, with sound, and configurable controls. The emu also comes with a nice easy-to-use injector. However, as the emulator has no menu system, you have to create one binary per game. Although inconvenient, the up-side of this is that Colecovision games are small, so each binary tends to be under 100k.

TheHiVE has discontinued work on this emulator.

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Information

Pros

  • Built-in games
  • Good compatibility

Cons

  • Hardware-based collision detection not working

Links

ColecoTech

This emulator was released on Emulatronia on April 10, 2003. The text is all in Spanish, and there is no documentation (only a brief political statement about the War in Iraq when the emulator loads). Here's a brief description of the controls (quoted from SecureSky on the GBAemu forums):

L+R+Up: Scroll Down
L+R+Down: Scroll UP
L+R+B: Screen Follows Sprite 1
L+R+A: Stop Following Sprite 1
Select+L: Colour Screen
Select+R: B/W Screen
L+R+another key: every Coleco keypad function

The emulator works pretty well, with sound, and includes the following games built-in: Carnival, Cosmic Adventure, ,Miner 2049er, Mouse Trap, Smurfs Rescue, Zaxxon. Other games can be injected into it; however, judging by the games included, hardware-based collision detection doesn't work yet.

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ColEM

This was ported to the GBA, and released as an "unpolished port"—that means it's slow... Still, the emulator runs, and comes packaged with Antarctic Adventure and the source code.